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Star Wars: Fates

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  1. Character Statistics

    Restricted Force Abilities These abilities are typically regarded as too powerful for basic characters to actually utilize and most members will be required to reach said alignment to utilize them. Necromancy: Necromancy allows the user to reanimate the remains of the deceased by using spirits of the dark side (or sanctify the undead to give them eternal peace using the light side). The creatures, typically referred to as zombies or the undead, are loyal to their creator and will follow their orders until either the host body is completely destroyed or until the spirit within is exorcised. The infection from these creations can be transferred through their saliva and continually make more undead. Requires: Corruption II | Purity II Venomancy: Venomancy allows the user to create or enhance toxins - as well as their antidotes - using the Force. Such creations include a powerful paralyzing agent known as catosis; a crippling poison that caused long, drawn-out periods of agonizing pain known as quell; an odorless, tasteless, colorless poison known for its extreme deadliness known as synox; and a specialized venom that caused uncontrollable bouts of rage (and potentially madness) known as sanguine. Requires: Corruption I | Purity I Transmutation: Transmutation allows the user to use the Force and science to genetically alter a living being to be faster, stronger, more brutal, more cunning, and in some cases, more intelligent. The changes cannot be reversed once applied, and affect the living being to such a degree that their offspring would share the same genetic code and inherit the traits. Requires: Corruption II Force Ghost: Force Ghost allows the user to transcend death through intense study, allowing them to continue to live on through the Force to teach. While this is typically taught by the Jedi or gained through personal sacrifice, Sith have their own variant of this ability known as Sith Spectre which allows a powerful Sith Lord to transcend the realm of Chaos by imbuing objects with their own life essence by splitting their soul, allowing them to appear in places where their objects are located or in powerful dark side nexuses. Requires:Corruption I | Purity I Shatterpoint: Shatterpoint is a complex phenomenon in the Force, perceivable only by a user with an innate talent or immense focus and concentration. Shatterpoints are akin to fault lines - similar to different pathways of actions. A user capable of perceiving these faults through the Force can also influence them, "striking" them in such a way as to cause a specific response. When related to a physical object, a user can identify its flaws and weakest points, and shatter objects even thought to otherwise be indestructible; and when related to an event, a user can make circumstances transpire completely differently than they might otherwise have. Shatterpoints typically exist for brief moments only. Requires: Corruption III | Purity III Emerald Fire: Emerald Fire allows the user to utilize a similar technique to Force Lightning, though this phenomenon is extremely difficult to explain. While some believe this ability is only able to be utilized by those that are one with the Force, Emerald Fire has been utilized by those that utilize more positive emotions to draw upon this ability. Unlike it's more destructive twin, Emerald Fire is capable of instantly incapacitating those inflicted with it's currents of energy and inflicting grievous wounds on dark sided individuals. Requires: Purity III Bolt of Hatred: Bolt of Hatred allows the user to utilize a spear of pure dark side energy to be conjured and flung towards an individual or object, piercing through even indestructible materials. Formed from hatred, the strength of the ability and the piercing power would be determined by the user's hatred towards the individual or object. Requires: Corruption III Dark Illusion: Dark Illusion allows the user to utilize their knowledge of Force Illusion and the dark side to create life-like illusions that can actually inflict mental harm and sometimes even physical harm. From conjuring the illusion that an individual's tongue is a snake to sealing their mouth and nostrils shut, the illusions are so powerful and infused with the dark side that they begin to cause insanity against those weak of will. Only through training and experience can one overcome these types illusions with ease, or through the light side of the Force. Requires: Corruption II Dark Side Tendrils: Dark Side Tendrils allows the user to utilize tendrils of pure dark side energy to wrap around and instantly destroy matter as if the tendrils were sharp blades, damaging even indestructible material. Forming from black mist on the ground, the tendrils would seek out the nearest thing and attempt to destroy it before disappearing, though if a tendril missed it's target it would soon dissipate. Due to the amount of concentration required to utilize this ability, once the user's concentration is broken the ability ends immediately. Requires: Corruption III Essence Transfer: Essence Transfer allows the user to transcend death through sacrificing their own body to enter the body of another individual, though entering the body of another individual will leave the user extremely weakened until they can recuperate. While this ability is typically used to escape the decay of the dark side or when one is injured beyond the point of recovery, entering the body of another individual will cause it to show signs of hastened cellular decay due to the amount of dark side energy that has built up within it. Once within another individual's body, both spirits fight it out in a battle of wills, eventually casting the other into the dark void of Chaos where their soul is tormented for an eternity. After the battle of minds, some habits or issues may continue to occur from the previous body, including jitters and other minor issues. Requires: Corruption II Dark Transfer: Dark Transfer allows the user to take the life essence of another being and forcing it into another deceased being. Stripping an individual of their life essence, the user could act as a conduit to either preserve their own dying life or another individual by force, effectively turning the individual into a pile of ash from the sheer pressure of the dark side tearing away their life essence. Utilizing Dark Transfer on another being that is not tainted by the dark side will transfer the dark side directly into their being, corrupting the individual's spirit. This ability is said to be capable of even being used by a Sith spectre to possess their formerly deceased body or another body. Requires: Corruption III Force Phantom: Force Phantom allows the user to create phantoms of pure dark side energy and spread them across the galaxy to interact with the world around them, though one must sacrifice the life of another individual and recite words of power. Once the ingredients were met, the user can begin to meditate and begin to shape the phantoms in their likeness or another's likeness by utilizing the vitality of another individual to strengthen the ritual, killing them in the process. These phantoms are harvested from the very life essence and is mentally taxing on the user, though once the ritual is completed, the phantoms seek out a target designated by the user and attacks them, regardless of their place within the galaxy. Requires: Corruption III Force Walking: Force Walking allows the user to bind spirits to their body and draw power from it to enhance their own, though the process to bind spirits to the body is one that treads the line of life and death. Before being able to utilize the ritual, they must find balance between life and death through either poisoning or overcoming possession. Once a spirit is found, the user must force their will upon it and bind it through a battle of wills - a willing spirit provides less power than an unwilling spirit. A more powerful spirit can inflict mental damage to the user, while binding more than a single spirit can quickly overwhelm the user and effectively destroy their mind and spirit in the process, in addition to releasing unstable amounts of Force energy by accident at random intervals. Requires: Corruption II Alter Environment: Alter Environment allows the user to control the weather around the planet they are located on through extensive meditation and reciting words of power. After sacrificing two individuals and utilizing the blood, the user would enter deep meditation to cause storms, earthquakes and other extreme conditions within areas on the planet through sheer force of will, even creating dark side storms. Any Force nexus on the planet would slowly become tainted from the amount of energy coursing around and through the planet. Requires: Corruption III
  2. Character Statistics

    Willpower Willpower encompasses the body’s ability to resist mind altering substances or stressful situations, as well as one’s raw potential with the Force. D Rank: Your mental strength is regarded as fragile and in most stressful situations you may not know how to act accordingly. Your raw potential with the Force is moot, having no connection to it at all or a limited one at best. C Rank: Your mental strength is regarded as average and in most situations you can remain reasonably calm, in addition to being able to slightly resist the effects of mind altering drugs. Your raw potential with the Force is average, allowing you to utilize simple Force techniques on impulse. B Rank: Your mental strength is regarded as above average and in most situations you can remain calm, though your mind is still capable of being inflicted by Force techniques. You are capable of dealing with the effects of mind altering drugs, as well as being able to remain somewhat conscious of what you are doing. Your raw potential with the Force is above average, allowing you to utilize some advanced Force techniques on impulse, however the power of the techniques can quickly backfire and inflict injury on you. A Rank: Your mental strength is potent enough to be able to resist the primal urge of fight or flight, as well as being able to handle most types of torture without breaking. Your body has grown accustomed to mind altering drugs and your mind is hardened enough to be able to resist simplistic mind altering Force powers. Your raw potential with the Force is impressive, allowing you to utilize powerful Force techniques on impulse, though these techniques when untrained are regarded as dangerous to you. S Rank: Your mental strength is incredible and you can partially resist potent Force techniques that affect the mind, in addition to being able to deal with almost all mind altering substances without fail. Your raw potential with the Force is omnipotent and even though this allows one to utilize some of the strongest and more dangerous Force techniques on impulse, the power of such techniques when untrained can leave one who is unprepared with life-threatening injuries or worse.
  3. Character Statistics

    Endurance Endurance encompasses the body’s ability to sustain damage and one’s stamina. D Rank: Your body can hardly function on its own, making even the most average hit hurt and making most activity extremely difficult. Even light hits cause extreme bruising to your body, and powerful hits can shatter your bones. You are incapable of fighting for prolonged periods of time. C Rank: Your body is average, being able to take hits and function in some capacity, while most strenuous activity is tiring. Light hits and scrapes aren’t very painful, however getting hit by someone that is physically stronger than you can easily knock you down and wind you. Your bone density is average and can break under only regular circumstances. B Rank: Your body is above average, being able to take hits and function without issue, while strenuous activity is tiring after a short period of time. Light hits and scrapes can be ignored and even regulars hits are just painful, but when hit by someone who is physically stronger it is capable of winding you as well as inflicting bruising. A Rank: Your body is hardened to punishment, being able to take hits and brush them off, while being able to handle strenuous activity pretty handily. Most hits can be ignored and broken bones can be dealt with, however you are incapable of ignoring the pain of limb loss. S Rank: Your body is at its peak, being able to brush off hits and broken limbs with ease, while being able to handle most activity without issue. Most hits that connect with you are dull, though the pain of limb loss can temporarily be disabled to continue to fight.
  4. Character Statistics

    Perception Perception encompasses one’s senses, such as the ability to pick up details, as well as one’s ability to utilize ranged weapons at a distance. D Rank: Your senses are weak, requiring spectacles, hearing aids, or poor quality cybernetics to see or hear. Due to being impaired either with your eyes or ears, you are incapable of utilizing ranged weapons effectively such as rifles and pistols, and are easily ambushed. C Rank: Your senses are average, being able to see most things normally either just on your own or with cybernetic replacements. You are capable of picking up some small movements that may not be noticed by some, as well as being able to hear less stealthy individuals. You are capable of utilizing ranged weapons such as rifles and pistols to some effectiveness. B Rank: Your senses is above average, meaning you do not need any assistance at all, unless you are utilizing cybernetic replacements. You are observant of your surroundings, making most ambushes moot against you. You are capable of being able to utilize pistols, and other small arms, as long ranged weapons to some effectiveness. A Rank: Your senses are advanced, being able to pick up changes in the environment such as toxins or camouflaged individuals. You are capable of utilizing most ranged weapons without the assistance of scopes, unless on distant enemies, effectively. S Rank: Your senses are at their pinnacle, being able to determine changes in the environment immediately such as the introduction of toxins, camouflaged individuals, and Force-camouflaged beings with ease. Ambushes can be caught prior to them happening, as well as allowing you to reverse an ambush onto those performing it. Through sheer luck or skill, you are capable of utilizing most ranged weapons effectively at a long distance without much issue, including without a scope.
  5. Character Statistics

    Agility Agility encompasses the body’s overall physique, balance and speed, as well as one’s skill in melee and ranged combat. D Rank: Your level of fitness is below average, making most strenuous activity difficult or impossible. You are incapable of performing simple melee techniques and are ineffective at utilizing thrown weapons. C Rank: Your level of fitness is average, making most strenuous activity difficult. You can perform simple combat maneuvers such as rolling or jumping in to some effect. You are capable of performing basic melee techniques, as well as being able to utilize thrown weapons effectively, in addition to being able to utilize two weapons with only slight drawbacks. B Rank: Your level of fitness is above average, making most strenuous activity comfortable such as long distance running or gymnastics. You can perform more advanced combat maneuvers such as utilizing an opponent’s body weight against themselves, as well as martial art techniques. You are capable of performing advanced melee techniques, as well as being able to utilize two weapons without being clumsy. A Rank: Your level of fitness is advance, making most strenuous activity simplistic to you. You are capable of performing countless combat maneuvers without issue, as well as being able to perform them quickly to limit an opponent’s reaction to them. Utilizing two weapons has become second nature to you, and you are capable of utilizing both ranged and melee weapons in both hands. S Rank: Your level of fitness has peaked, making strenuous activity barely an issue to you. You are capable of applying multiple different maneuvers and techniques together to create your own style of advanced combat, as well as being able to perform maneuvers that were thought only possible by Force practitioners.
  6. Character Statistics

    Strength Strength encompasses the upper body’s muscles and deals with one’s physical attributes, as well as one’s skill in melee combat. D Rank: Your body frail and weak, falling below the human average. Someone with this level of strength can not lift their own weight, as well as being incapable of utilizing most melee weapons outside of lightsabers and daggers. C Rank: Your physical strength is average for human standards through simple muscle growth or low quality cybernetics. Someone with this level of strength can lift their own weight, as well as being able to utilize most melee weapons that are not extremely heavy. B Rank: Your physical strength is above average through being physically fit or through utilizing cybernetics, meaning one’s body has light definition or extensive cybernetic enhancement. Someone with this level of strength can lift their own weight and slightly more, as well as being able to utilize all types of melee weapons effectively. A Rank: Your physical strength is on-par with a body builder’s through constantly training or through extreme levels of cybernetic enhancement, causing the body to show much more defined muscle or complete cybernetic replacements. Someone with level of strength can lift double their own weight, as well as being effective with weapons utilized by Wookiees and other gargantuan creatures. S Rank: Your physical strength is regarded as Herculean through dedication and hard work or through high quality cybernetics, your body mass is rippling with muscles or completely replaced by cybernetic limbs. Someone with this level of strength can lift three times their own weight, as well as utilize heavy weapons and regular weapons with ease, making each of their blows have a resounding impact to them should one be foolish enough to block them.
  7. Character Statistics

    Statistics are necessary to determine a character's strength against other characters, as well as NPCs during events. While stats are not win-all-be-all in terms of character strength, as that also ties into character rank and a character growing through role-play, people can role-play them as weaker than they actually are if they desire. When a character is created they are provided 14 points to distribute among the follow statistics; Strength, Agility, Perception, Endurance and Willpower - each one encompassing the physical body and it's limits. While the descriptions of each below are vague, they are meant solely to gauge one's ability and to provide character's with customization to make them more unique. To gain 1 Stat Point (or SP), a member only needs to post 100 times, however there is a catch for the final rank. While every point below Rank S costs 1 stat point, to reach Rank S of any stat you must at least spend two points. As it is broken down into 50 posts per a stat point (unless grandfathered), it allows the staff team to monitor the stats and pick up any potential errors or on-demand changes to prepare for a player-versus-player fight. While there will not be alignment requirements for Force abilities, alignments are staying just so characters can have a frame of reference on how corrupt or pure their character's Force-energy is, and if a Force-sensitive character should commit atrocities or otherwise, they can gain alignment to reflect their potential power increase in one type of Force abilities. While there will not be alignment requirements for Force abilities, alignments are staying just so characters can have a frame of reference on how corrupt or pure their character's Force-energy is, and if a Force-sensitive character should commit atrocities or otherwise, they can gain alignment to reflect a growth in power towards darkside aligned Force-abilities or lightside aligned Force-abilities. This allows us to get rid of the lists, while also giving people more freedom and ways to gauge how strong their character actually is - should they make spar threads, or fighting threads. Keeps it loose and simple, while also giving them the chance of being stronger earlier on. Rank Costs D Rank = 1 Attribute PointC Rank = 1 Attribute PointB Rank = 1 Attribute PointA Rank = 1 Attribute PointS Rank = 2 Attribute Points
  8. The Docking Ramp

    Descending from the shuttle landing on the ancient world of Dantooine, you are surrounded by fields of green and lucious beauty. Surrounded by gardens, and large fields of green grass, the Enclave nearby seems to meld itself into its surrounds with perfect grace. The air is rich and clean, and the world feels almost at peace. This is the sanctuary of the Jedi - the training place for all of the Unified Jedi Order, the Force is strong here. As the docking ramp descends, a hiss of air depressurising the cabin, others around you exchange looks of joy and nervous abandon. Are you nervous? Perhaps fearful of the training you will endure - whether you are the right fit for the Jedi Order? Or are you relieved, feeling like you belong for the first time amongst people like you. As you boarded the shuttle from the other end, all your possessions were taken away from you, all your weapons and keepsakes stored out of sight, so you could enter onto Dantooine free from the ties of your past. As you descend the ramp, a nearby Jedi will give you a training saber, if you are training to be a Jedi, or a blaster if not. Around you can see Jedi practising their forms, some in groups, others by themselves. Some lift boulders with the Force, others struggle with pebbles. In the distance you can hear the practised sound of blaster-fire, and the nearby hum of training-sabers clashing. But beyond that, is the gentle breeze floating through the hills, a feeling of ease, and peace which radiates through the valley. The crystal caves below call out to the uninitiated, and the secrets waiting to be found. As you descend the ramp, what do you feel? What adventures wait for you? Descend the ramp and discover, who you were meant to be. This thread is an open thread for you to mark your arrival into the Dantooine Enclave. From here an Instructor will meet you, and you will both create your own thread where you will either be given a mission on-world, off world, or undergo some training, depending on what you would like to do. No post is wrong, but do keep an eye on the dates of the posts above yours - if it has been a few weeks, that person you are trying to interact with might not actually be there anymore.
  9. Welcome to Star Wars: Fates! If you are reading this thread, I can only assume that you are interested in creating a character and becoming a fully fledged member of this site. And that is great! Communities such as this thrive on the continued addition of new members, and survive off the new energy that they bring along. Beneath you'll find a relatively quick series of information about the site, how it works, the various factions and how to create a character. A Quick Summary of Events This site is based after the events of the Bioware MMO Star Wars: The Old Republic. The Empire has fallen - crushed by a massive military campaign lead by the Jedi Grand Master and the Republic Military. The last Sith Emperor is declared dead, the Dark Council abolished, and the Sith have gone back into hiding to grow their strength once more so that they might one day be able to face the Galactic Republic and the Jedi again. The Jedi Order, now having to deal with the ramifications of a galaxy at peace, have separated themselves from the Galactic Republic in order to find balance and rediscover the origins and meaning of the Force itself. As a separate and neutral entity, the Jedi Order have returned to the spiritual home of Jedha - only to learn that the Sith are perhaps not as destroyed as they wanted the galaxy to believe. With the Republic unwilling to pursue the religious war while it is trying to recover from the impacts of the Great Galactic War, the Jedi are by themselves to combat the hidden threat of the Sith - and once again, have to extinquish the darkness from the galaxy, before it can rise up from the ashes, and destroy the galaxy as it stands. Where You Start New characters enter into the galaxy either into the Sith Remnant, or into the Unified Jedi Order, two seperate and distinct factions within the galaxy. At this time, all characters within the galaxy must be aligned with either the hidden Sith Remnant, or the Unified Jedi Order. Although characters can claim to be Mandalorian aligned, part of the Hutt Cartel, or aligned to another system or governance, they must take a side between the Sith or Jedi factions. If you need help figuring out where your character will sit, the Academy staff will be happy to help you make that decision. Sith characters, or Sith-aligned characters, start their story from the Imperial Academy on Dathomir. Hidden in the dense jungles of the dark world, and obscured by the Force aura of the planet itself, the Sith built a massive structure on the surface which contains much of their history, knowledge and serves as a place of training and fortitude. Here Imperial Recruits, sent here by secretive and well placed recruiters all across the galaxy, are tested to see if they are trustworthy enough to be inducted into the Sith Order properly, either as a sensitive or non-sensitive. From here, characters are expected to engage with other recruits, create long-serving bonds and rivalries which will continue well into their career in the Order. Failure is not an option; with those who do not meet the specific requirements of the Sith executed to ensure that the secret of the Sith Order remains as such. Jedi characters, or Jedi-aligned non-sensitives sympathetic to the Jedi's cause, start their story in the Jedi Enclave on Dantooine. The massive structure which was rebuilt after its destruction decades before, was recreated to allow the Jedi somewhere to train and learn the essentials. In a galaxy no longer at war, more emphasis is placed on the learning, study and meditation of the Force. Here, potential new Jedi are tested in their fortitude, strength of will and faith in the Force - testing students of the Force, and those loyal to the Jedi, in the protocol and decorum that the Order expects of any member. Students learn from the Jedi Grand Master about the Jedi Path, and begin their journey to enlightenment. From here, the Unified Order selects those who will serve the Jedi as Knights, or those who will go on to become one of the Jedi Peacekeepers - the military arm of the Jedi Order. All new members must go through either the Academy or Enclave with at least one character once they join this site. During this time, as you adjust to the site rules and we work with you to learn the site lore, you will only be allowed to have a single character. You will be given assignments, work with other members, and engage in stories with that character, as we discover how we can help you obtain your goals within our site structure. Once you graduate from the Academy or Enclave, you will be allowed to create up to four characters in total. You can have your new characters go through the Academy or Enclave as the first one did to create solid beginnings for their story, or you may create them as characters that have just passed through the Academy and are fresh on their journey through their respective faction. The site staff will help you place these characters within the factions and branches therein. Once You Graduate Once you graduate from the Enclave or Academy, you will be placed into one of your factions branches. These are positions within the structure of each of the factions, allowing us to expand on certain elements within the faction. Within the branch, there is the chance and possibility for promotion, advancement and advanced storylines within to create cohesive and comprehensive story. For the Sith Remnant there are; The Military: Aptly named, the Imperial Military is the remnants of the Sith Fleet that existed within the old Empire. Under the guise of being the Planetary Defence Force of Ziost, the Imperial Military takes all Sith and non-sensitives and trains then in military combat. Although the Sith are keeping a low profile, trying to remain hidden from the galaxy at large, the Military engages in small scale raids for supplies, and against the Unified Jedi Order. The Shadows: Deals with infiltration, intelligence, counter-intelligence, recovery of ancient Sith relics and contains the secret police of the Dark Lord of the Sith. The Academy: The training branch of the Empire, it contains within it the Sith Archives along with ensuring the secrets of the Order to not escape from Dathomir and beyond. Serving the Academy means engaging with recruits, creating missions, and continuing your training in all aspects of the Force. The Research Facility: Deals with the advancement of technology, biological and otherwise. Much of the work within this branch is classified. At the head of these branches, sits an Imperial Kaar - the leader of the branch, and sits on the Sith Council. These four Imperial Kaar serve directly underneath the Dark Lord of the Sith, the head of the Sith Remnant, the most powerful and influential Sith remaining in the galaxy. These Kaar bring the wishes of the Dark Lord into the branch, reaching down to their Lords and below, to eventually the beginner level characters, the Sith Acolytes. The chain of command looks something like this; Dark Lord of the Sith > Imperial Kaar > Sith Lord > Sith Master > Sith Acolyte > Imperial Recruit For the Unified Jedi Order; The Council of First Knowledge: The Council of First Knowledge was made up of five Masters selected to oversee the Jedi Academy and the proliferation of knowledge and its storage in the Temple Archives. Additionally, the Council personally accepted the responsibility of eradicating any trace of Sith teachings and their artefacts throughout the galaxy. Headed by the Caretaker of First Knowledge. The Council of Reconciliation: The Council of Reconciliation was made up of five Master Consular's tasked with negotiating with political factions both inside and outside of the Galactic Senate, along with providing relief to worlds effected by the diminished Sith Empire. This Council is involved heavily with negotiation with the Galactic Republic on its affairs, along with providing Emissaries to various governments, and acting as liaisons or neutral ambassadors for delicate negotiations. Headed by the Caretaker of Reconciliation. The Council of Reassignment: The Council of Reassignment was made up of five Jedi Masters tasked with leading the Jedi Service Corps and the Councils that governed each branch. From the Agricultural Corps, to the Medical Corps, the members of this Council were tasked with providing support and balance in the affairs of the Service Corps. Headed by the Caretaker of Reassignment. The Peacekeepers: The Private Military Force of the Unified Jedi Order. They served more as protectors, and peacekeepers than as war mongers - mainly acting as protection for the fledgling independent nation of the Jedi. Initially made up of volunteers and mercenaries loyal to the Jedi Order's efforts in defeating the Sith Empire, the Peacekeepers also branched into intelligence and counter-intelligence sectors. Headed by the Supreme Commander of the Peacekeepers. The chain of command looks something like this; Speaker of the Jedi > Jedi Caretaker > Jedi Master > Jedi Knight > Jedi Padawan > Unified Initiate Creating A Character Before you can graduate, you have to create a character that can survive the thralls of the Academy, or engage in the teachings of the Enclave. Creating this character is a delicate process that can take some time to accomplish. You shouldn't try and rush this process, or cheapen any of the steps along the way. They are important in order to create a balanced, interesting and compelling character that you will enjoy writing about, and others will enjoy reading. Here are a couple of steps you can use to create a character; Step 1: Name One unique aspect of Star Wars are names. While using a regular "Earth" name such as Tom or Jack can work, try coming up with something that sounds, well, "starwarsy". Anakin, Obi-Wan , Han, Galen, Wedge, Corran, Ooryl, Ysanne. All these Star Wars names have one thing in common: If you had their name on earth you would get very strange looks. Find something you like or that has meaning for your character and base the name off that if you can. IMPORTANT: Do not use the title of 'Darth' in your name. That is a title reserved for the Dark Council, so make sure you are careful about it when you Register. Also, no names from notable Star Wars characters are allowed to be used. Make sure your name is original. Example: Cho'sai'kosis Narudo, a.k.a. 'SaiKosis' he is a Chiss and the name fits his species. Step 2: Appearance The first thing people will base your appearance off is your avatar. Choose something that fits how you want others to see you, because every time they read your post, there it is, right next to it. Seeing as most, if not all guild activities, take place through text, you will need to reiterate your character in your posts. If you have a tall character, make mentions of looking down. If your character has a beard, scratch it occasionally. Reminding others of your appearance not only lets them see your character better, but it improves immersion and overall roleplay. Example: For example Feralis is a 2m+ Zabrak. He is extremely tall and very muscular, he looks down at members, and his physique is a very definitive characteristic. Step 3: Speech How your character speaks is an extremely important aspect to your roleplay. Your character's speech can be very graceful, making the words flow from your mouth as if pouring like ink in the hands of a skilled author. You can have a very "rogue" character, who ain't gonna take no smack talk from no one, ya hear? Or you can have an insane character, no you can't, yes you can, what? I don't know, maybe.... As you can see, the possibilities for character speech are near endless. Be sure to pair this with both appearance and your character's mannerisms (see below) to achieve a wholesome, complete character. Also, a new implement to the community. Should a Darth give your character an order (IC of course) be prepared to suffer the expected consequences if you refuse, or don't show them the proper respect. Certain Darths will be aggressive about their respect, others not so much. Officers and Darths both are allowed to assert their dominance over non-officer characters IF the character in question is being disrespectful, breaking rules, disobeying IC orders. We want a comprehensive RP community. If you insult Darth Malgus he's like to be less than forgiving. Should you insult Darth Tyrannus he may laugh and brush you off. The thing to take away from this little diatribe, be prepared to suffer should your actions warrant such behavior. (Be careful with speech! There is a line between improper speech and laziness. If you are going to have a character with bad grammar, be sure that it is constant bad grammar. Changing the way you speak can really throw people off.) Example: Je'ka and our other Mando's, the implement various mando phrases cabur, is used to refer to a protector or guardian. This fits their character. If your character speaks in broken "basic" it is likely he/she also thinks in broken "basic". This is a small detail, but important to character immersion. (A note to remember though, you do not have to have a unique way of talking to have a character. WHAT they are saying is equally, if not more important than HOW they say it.) Step 4: Mannerisms This has to be my personal favorite part of developing a character. No one is the same, boring old person (no offense to the elderly). Mannerisms are any little detail that will define your character, whether it be a stutter (this goes with speech as well), a knack for being indecisive, a small surge of dissociative identity disorder (multiple personalities), or the simple bad habit. Now, with these you have to be careful however. Try to incorporate too many traits and suddenly you have what I like to call the "All-Character". You have no character that is you, instead you have everyone else's character bound into one, and that is hopefully not what you want. Define yourself with a unique mannerism, that is personal to you and has meaning for your character. Example: Small hobbies or habits can make a character all more realistic. Giving them small quirks is a good thing. Verrin as example is dedicated with and to the library...sounds lame to someone like Feralis, but he's Verrin and that is why we love him. Step 5: Research I am going to say this once, and only once. Wookieepedia is your friend! Use it! Learn about your character, their planet, their species, and by species, yes, I mean human too! There are no "earthlings" in Star Wars! Even humans have different planets, so look one up as your home planet, and learn what you can. Pulling out a piece of ryshcate from your homeplanet is just going to further your character's immersion to others (as well as fill their bellies). Step 6: Become One with the Character From what I have seen, this can be the hardest part of defining your character. You need to make your character your character, and you yourself. They are two different people, remember that. While it is perfectly alright to incorporate your own mannerisms into your character, be sure not to let your own characteristics that are not part of your character bleed into yours. Rereading your posts can help you quite often, and trust me, spotting yourself in your posts is often easy. To reiterate the concept of meta-gaming, what you know as a writer about others characters, can not and must not translate to something your character knows about another persons character. Making Your Application Once you've discovered who your character is, it is time to create your character. You can do that by creating an application in the Create Your Character forum (you would have seen it). By following the Character Application Template, filling in the spaces with the information you've already established about your character in the step before, you'll have a well rounded application that the Staff will be able to easily process. You'll find interesting things within the Template, including embellishing your characters skills and powers - we reccommend that you keep a conservative power list for your first character entering into the Academy. If you want to create an elaborate backstory where your character was the ruler of a planet somewhere, we will happily work with you, but in order for it to work within this sites matrix that character needs to have had a fall of power, or influence by the time they arrive in the Academy. You may still be Royalty to us, but you need to play nice with the others. Character Sheets are included in the Template - mostly as a guide to what powers your character engages in mostly. You'll find information about Character Sheets within the Reference Information section on the site - for the most part, they are only a guide of a characters strengths and weaknesses, and are considered to be mostly optional. As long as you don't play your character as a God-of-the-Force while still being a Sith Acolyte, we will likely never have a problem. Some members, especially those who enjoy PvP prefer to have a sheet to work with - and we respect, and admire that. Others find a sheet is too restricting, and thats okay too. We won't demand you keep an updated Character Sheet, but we will show you how to use one if you want it. Many find it easier to keep a record of what powers they have used in the past, in order to keep their characters progression linear - but that is a personal decision. Its also important to write down any skills or powers that you've been permitted to have which are above your current Character Rank. Once you've been approved, you'll be sent to the Academy by the Staff, who will continue to liaise with you along the way and make sure that you adjust to the site. Enjoy After that, you can sit back, RP and enjoy. I hope you enjoy your time with us, and thank you for choosing Star Wars: Fates as your place to RP.
  10. The Dantooine Enclave

    The Jedi Enclave on Dantooine was once destroyed during the Old Sith Wars, but rebuild quietly in the wake of the Sacking of Coruscant years before, with private funding from the Jedi Order and the Supreme Chancellor. In the aftermath of the Great Galactic War, the Jedi Order decided unanimously to leave the Galactic Republic for a time, in order to rebuild itself in the image of its forefathers, and establish what the Order would become now that the war with the Sith was finally over. As such, they established a presence on Dantooine once more, completing the rebuilding of the Jedi Enclave there, while the head of their Order returned to the Holy City of Jedha. The Dantooine Enclave was upgraded, with more emphasis on the underground crystal caves than ever. Prospective Jedi, and even those non-sensitive would find themselves at the entrance to the Enclave, to be trained in the fundamentals of the Jedi Order, what it stood for, and to discover how they might serve it best. With its non-judging instructors, Jedi and non-sensitives alike were trained and tested in all types of situations, to ensure that only the most dedicated and enthusiastic disciples would be admitted into the Unified Jedi Order. With journeys deep into the labyrinth below, or venturing into what was formerly Sith-Space to execute humanitarian and rescue missions, Initiates of the Jedi Enclave were tested to the highest possible degree. Jedi Masters would often return to the Temple to construct their lightsabers, brush up on their Jedi Lore, or teach prospective Jedi or Disciples alike in the Jedi Ways. With the Grand Master of the Order, formally given the title of Caretaker of First Knowledge, overseeing all Enclave proceedings, the Jedi Enclave is seen to be in good hands.
  11. The Dathomir Academy

    The Imperial Academy is the beginning for any recruit to the Empire, and has been for generations before. Weeding the weak from the strong, finding the strength within even the most mild and meek of inductee's, the Academy serves as a pivitol starting place for any person considering joining the Sith Remnant. Here, recruits will be put through their paces, given assignments and micro-missions to ensure their loyalty. With the Sith Empire forced into hiding once more, desolated and fragmented from the aftermath of the Great Galactic War, it is more important than ever that the destruction of the Sith can never come to be - and that the recruits of the Sith can be trusted to keep the secret of the still-breathing Sith Order. The Academy is the perfect breeding ground for future allies, aquaintances and enemies, serving as both the place of learning for the very green, to a source of knowledge for even the most learned and experienced Sith - travelling to Dathomir to pick an apprentice, seek knowledge from the Sith Library, or merely sharpen their blades with the lightsaber training programs provided. Recruits who do not pass the strict and deadly tests set forward by the Imperial Kaar in charge of the Sith Academy, are usually left to die in the stark and dangerous jungles of Dathomir, or tortured by their fellow students or superiors in the pursuit of power and knowledge.
  12. Rank Badges

    Rank Badges Please post in this thread, or message a member of the Staff to have one of these badges added to your character profile. Rank Badges can and must be appropriate for the characters in-character rank - so applications to have the Grand Master or Emperor badges (if you are not the Emperor) will be declined - but all reasonable requests will be processed as soon as possible. Members are allowed to have their rank - which must come first - with two additional badges on their profile, followed by their Alignment in Corruption/ Purity. Unfortunately we cannot order these in any specific order, so they will align themselves alphabetically on your profile. Republic Faction Badges Imperial Faction Badges Mandalorian Badges Military Badges Neutral Badges Alignment Badges OOC Badges
  13. Update: Letting The Past Be The Past

    Hello again, for what seems like the 50th time in a month, though this one holds probably the most weight upon the staff and the community at large. This should be our final announcement unless there are new additions to the staff team, otherwise this will lead us into a new era. After many months of discussion, the staff team eventually started to shape a new vision and debated on ways to deal with topics that came to the forefront due to recent events. There are two things we would like to address personally, at least today - something that has been dubbed "Letting the Past Be the Past" by certain members of the staff. First and foremost, we have learned that most warning points given serve no real purpose and were gained when the previous staff team were extremely strict on the behavior of the community or abusing their positions to give points to those that they didn't get on with, so it is extremely unlikely we will ever give out warning points any longer - this also means that members with warning points will have them stripped from their account(s) and they will start fresh. This, however, leads us to our new solution of how to actually give warnings versus giving points that only hold a cloud over member's heads in the long run. The new system being put in place is a three-strike warning system, with slight modifications to accommodate good behavior from members. Everyone has slip ups, even the staff team, though there are certain things that simply are unacceptable, such as extreme verbal harassment, breaking rules to only benefit yourself and of course, being someone who goes out of their way to make others miserable. This only applies to repeated offenders and people that simply are what can be best described as toxic to the community, but with this announcement a new set of rules will be released, including rules for the Discord Chat. For those that may have ignored the top announcement, Discord is our new site-wide chat that is replacing the old IP.Chat due to it closing down on April 30th, and it can be joined through this link - it's simple and quick to make an account, so do not fret when asked to make one. The best feature about Discord allows members to drop in and out of chat as they please, as well as keeping up with current discussion as it saves the logs. Unlike before, good behavior will be rewarded in some form, be it through recognition from the staff or simply removing past warnings - though constantly changing your tune and then changing back to the previous tune to try and abuse this system will be noted. This part is still being discussed, though we may be reintroducing the Member of the Month and Character of the Month, to bring back some sort of recognition for characters and members of the community that show a large amount of growth, be it through story or through simply putting themselves out there and trying to be an exemplary member of the community, or even trying to give the staff a hand with something they are working on. Secondly, we have come to the conclusion that the past is just simply the past - it holds what has happened in an ill light when you focus on it, though once you learn to accept it, it simply is lifted. What this means is that we are lifting the blanket ban that was put on this community for previous members - though we will be watching returning members accordingly. Unfortunately for potentially returning members, excluding a few, their characters have been killed off by previous members of the site to put an end to their stories - something we as the staff can't override as it breaks the entire idea of site canon. We had many heated discussions about this, and there was no single person that had more say in this than the rest. Eventually we had to think of what we, as the staff, wanted Fates to be - not the epitome of roleplay as we audaciously called ourselves before, but a community that can grow and flourish by understanding past mistakes and trying to shape a new future. Everyone within this community comes first for us (one example being why Corey and Kure threw themselves on to the fire to do chronicles as soon as physically possible), and that will never change. It took us many months for us to properly come to this conclusion; that past transgressions are unforgivable, but also believing that people can change is what will allow this community to grow. Star Wars: Fates, as we are now calling ourselves, has a dirty past, one that none of the current staff are happy with, and that is why we want to wash it away with this new branding. 4Axiom Roleplaying will always be the root of all our past evils, Legends and Legacies will be a reminder of innovation that unfortunately failed. Fates is going back to the basics, bringing back what we chose to embrace, the good memories of the site - something we hopefully can hold on to, to grow. A lot of hatred poisons a community, so it is time we wash our hands of this past hatred as best as we can. We hope that everyone understands that we do not make these decisions lightly, we do actually think of precautions and proceed as necessary - we are not perfect and can admit that, but we're trying to bring back the light that once burned brightly on this site. We haven't always executed things in the best way, such as the recent Character Sheet Mishap, but we hope you can forgive and understand that we're just human, like the rest of you - except possibly Kure. Any questions, or concerns about this announcement can be directed to the entirety of the staff team as our door is always open for communication. May the Force be with you, The Administrative Staff Team Written by Kure, on behalf of Daniel, Kitty and Corey
  14. Rank Badges

    The Rank Badges for various ranks on the site.
  15. Skill List

    Restricted Skills represent a set of skills that are typically only available to specific factions or are extremely powerful. Though, through getting specific requirements these skills can be gained by almost anyone. Martial Arts: Master of _______: A complete mastery of _______, reaching far above normal martial artist in terms of skill and knowledge of _______. Form I - Master of Shii-Cho: A complete mastery of Form I, reaching far above normal lightsaber duelists in terms of skill and knowledge of Shii-Cho. Form II - Master of Makashi: A complete mastery of Form II, reaching far above normal lightsaber duelists in terms of skill and knowledge of Makashi. Form III - Master of Soresu: A complete mastery of Form III, reaching far above normal lightsaber duelists in terms of skill and knowledge of Soresu. Form IV - Master of Ataru: A complete mastery of Form IV, reaching far above normal lightsaber duelists in terms of skill and knowledge of Ataru. Form V - Master of Shien: A complete mastery of Form V, reaching far above normal lightsaber duelists in terms of skill and knowledge of Shien and Djem So. Form VI - Master of Niman: A complete mastery of Form VI, reaching far above normal lightsaber duelists in terms of skill and knowledge of Niman. Form VII - Master of Juyo: A complete mastery of Form VII, reaching far above normal lightsaber duelists in terms of skill and knowledge of Juyo or Juyo-Kos. Master of Jar'kai: An unparalleled understanding of how all three main lightsaber variants, the wielder of the weapons can effectively combine dual saber knowledge into wielding a lightsaber staff with a normal lightsaber at the same time while utilizing tactics from Form VI: Niman. Requires: Expert Single Saber, Expert Dual Saber, Expert Saber Staff and Form VI - Niman Expert Plaguemaster: An understanding of how certain chemicals react to living beings and their ideal transmission vectors, allowing for the creation of synthetic plagues with different chemical mixtures, yields and potencies to allow for a tailored strike at a variety of population sizes and densities, depending on individual requirements, and distillation times. Requires: Expert Biochem and Expert Torture Master of Beasts: A complete mastery of how to tame a variety of exotic animals, as well as ridding them of their aggression towards the user, allowing them to be domesticated as mounts and travelling companions. These animals consist of all large creatures such as krayt dragons, as well as being capable of taming Sithspawn like tuk'ata without the use of the Force. Beskar Smith: An understanding of how Mandalorian smiths are able create beskar'gam and varieties of the beskad for use in combat, in addition to creating Beskar armor plating for starships. Requires: Mandalorian