Star Wars: Fates

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  1. Frequently Asked Questions and Answers In this section you will be able to find answers to multiple questions asked to the staff by members of the community and questions that have been brought up through staff discussion. If you are on a computer, you can use the combination of Ctrl + F to find certain keywords by typing them in. If you have any questions that have not been answered in this thread, please do approach an on-duty Administrator and they will answer to the best of their ability, or have another Administrator deal with it if they are not sure. Character Information: Are There Character Restrictions? Unfortunately you are not allowed to have any familial connection to canon characters, clones, spirits attached to characters, the same history as canon characters, and having a faceclaim well known characters in the Star Wars mythos, this includes most armors of famous canon characters. Examples of this are being time traveling characters that fought alongside Darth Revan during the Mandalorian Wars, being the creator of the Darksaber, and having the face of Luke Skywalker. An exception to the familial connection are the Chiss families and Mandalorian Clans due to them typically not having actual connections to canon characters. This includes names of popular characters in other genres outside of Star Wars, such as Bruce Wayne and other superheroes. This also includes being the son of the creator, or the creator themselves, of canon items such as '(the son of) the inventor of the vibroblade'. If you are not capable of creating a name, use a name generator to create a name, or use it to pick names and combine them. Clones, while they are possible and really difficult to pull off, are typically not allowed as a mechanism to get a power boost or to be connected to a canon character. Cloning is a possibility, though it typically requires a plot reason more than just a want, like many things on this FAQ list. Clones, even in the Rise of the Empire era were dysfunctional, while clones were typically expected to only live a short amount of time. If you wish to create a clone of another writer's character, please approach the writer to create an actual story of how it transpired to create a solid plot, and then the administrative staff before going ahead with the idea. Spirits, while they are cool to have bound to characters, are off-limits when you start your character. An exception to this is if your character is a hollowed out body for a Sith spirit, which then that is acceptable to a degree. Later on, you can obtain Force Walking to bind spirits to your character, but unfortunately at the start you are incapable of starting off with spirits bound to your character. Time traveling characters are typically frowned upon due to the fact they are used to be alongside a character who was popular within canon prior, this includes carbonite freezing or Hyperdrive malfunctions. While you can have a character that was frozen in carbonite from a long period of time, it is expected that there is a reason for the character being frozen in carbonite, such as to save them from a disease, or a poison, or simply forgotten to time. It is important to remember that carbonite freezing causes people to be extremely weakened for a long period afterwards, especially when prolonged, and that should affect the character. Sharing the same history as someone like Darth Revan is definitely a no-go, but having a basic history where your character was growing up as a Force-sensitive, gets selected by the Jedi/Sith, goes to train and excels in certain areas is alright. You could even have your character be a moisture farmer, so long as the story is not the same as Luke Skywalkers. Faceclaims aren't something we keep track of, though your display picture should be something that fits your character's physical appearance. It is encouraged to find a picture for the character without resorting to a Star Wars picture that is posted on Wookieepedia, and if you are incapable, ask an administrator or to go to this thread and put in a basic request, so the community can attempt to assist you. Character appearances can be altered through photo manipulation to utilize a canon character, while having it distinctly different. An example of this is the character Darth Verrin, who uses a properly photo manipulated version of Darth Maul due to their characters sharing the same species, but outside of that they have almost no similarities, including skin color. Armors are an iffy territory, as most people want to have the armor of Darth Revan, Kylo Ren, Darth Vader and other important characters, and while it is possible for your character to have a similar design, using a picture of the character is typically frowned upon. When in doubt, just use the written format to describe the armor. Character Information: Are There Restricted Species? Fortunately, and somewhat unfortunately, there are species that are listed as restricted and in this section you will be able to find them. Certain species that are on this list are simply extinct or simply haven't been to this portion of the galaxy yet. Other species that have been restricted are simply too powerful, or can be used to Godmod by either being literally immortal, or having some enhanced regenerative ability. While some of the species may be listed as extinct, there are two exceptions to these restrictions, alongside others down the line. Species that are extinct in this current era are the Kwa, the Gree, and the Ancient Rakata. Though a Rakata character can be made still, they can not possess the knowledge of the Ancient eras and their technology, due to the fact almost all their technology were superweapons powered by the dark side of the Force. A near-extinct species are the Taung and they can be created, though it will require a proper explanation as to how they have survived this long. Species that have yet to make their appearances known to the galaxy in this current era are the Yuuzhan Vong, Chazrach, Ssi-ruuk, Diathim and Maelibi. While Diathim, or space angels as they are called, have been sighted, they have not purposely gone out of their way to make themselves known, alongside the Maelibi who occupy the same planet and are regarded as space demons. The Yuuzhan Vong and their slaves the Chazrach, as well as the Ssi-ruuk are three species that have not made the travel to the known universe and simply are regarded as 'non-existent' in this era. Species that are simply too powerful are the Celestials and Celestial entities, Dragons, and most Gen'dai. Though Gen'dai seem weird to be on this list, they are regarded as simply too strong with very little weakness outside of minor insanity, as they are extremely fast, have an incredible regenerative factor that makes them nearly immortal and they are extremely strong. Like the Taung, Gen'dai are near-extinct due to the fact they barely reproduce. While it is possible to approach the administrative team to portray a Gen'dai, it would need to be weakened significantly as not many characters carry around nuclear weapons, fortunately. Character Information: What About Dathomir Witches and Vampires? Witches in this current era are almost all light sided, they barely even scratch the dark side like in the future eras - they are typically called shamans due to their focus on healing and other natural uses of the Force. While it is possible to roleplay one, most natives are very primitive, though they'd have a firm grasp on beast-related Force abilities, and healing, alongside hunting skills and melee weapons. These are not the same as Nightsisters, who did not come into being until around 600 BBY. Vampires, while an iffy thing, are typically regarded as okay so long as they are portrayed realistically, though the affliction can not be spread to other characters. They have their own weaknesses and strengths, though how the character became a vampiric creature must be explained in their biography in some detail. When creating a character such as this, give them some form of blatant weakness outside of 'needing to feast' or 'weakness to sunlight' - delve into how their body reacts when they haven't properly fed such as the degeneration of cells, and explain their moral compass, how far they will go to feed and if they reject it. An example of this is the formerly afflicted Lucian Eidolon, who was a character that had been afflicted by the experiments of the Sphere of Biotic Science to create a new breed of super soldiers - though the serum failed creating a deprived human who slowly withered away due to the need to constantly feed to properly sustain himself. Due to the deprived nature of this affliction, it also caused Lucian to wither away due to the dark sided nature, hastening cellular degeneration to the point of eventually becoming a human husk. Character Information: What About The Events of SW:TOR, How Much Does the Site Stick to the Game? Due to the rather restricting nature of the expansions (The Outlander and such), the site canon splintered off around Makeb and the Dread Masters uprising. This means that Revan's rather shoehorned resurrection never occurred, and Zakuul did not take off as a superpower in the galaxy - though Zakuul does remain as a force in the galaxy. Allied with the Hapes Consortium, they are neither pro-Republic or pro-Imperial, preferring to, currently, stay neutral in the war and to rebuild their damaged utopia. Due to a past storyline where Vitiate was officially banished to Chaos by a former Emperor, Vitiate (Valkorion) did not succeed in creating his (temporarily) perfect vision of the galaxy. Due to the disappearance of the family of Valkorion after Vitiate was banished to Chaos, Zakuul eventually fell into disarray and had it's own civil war which tore apart most of it's government. In place of an Emperor now sits council of seven, simply known as the Council of Zakuul, who are selected members of both the Knights of Zakuul and the Zakuulian military. While the Knights of Zakuul exist in some form, they are few and far between, most of their surviving members acti as law enforcers. The Heralds of Zildrog are weakened, though they have successfully infiltrated the Council of Zakuul. Well-known characters such as Darth Nox, Cipher Nine, the Hero of Tython and the Emperor's Wrath have been confirmed to be killed in action, while the other reputable characters are simply missing in action. Character Information: Where Does My Character Start? Fortunately we have nice little sub-forums for each main faction that have locations for everyone within a faction to start at. For neutral characters, we fortunately, or unfortunately, lack a sub-forum for every known planet within the galaxy, though we do have a Greater Galaxy section that encompasses most of the galaxy they can begin where ever they wish. Jedi characters will start on Coruscant after just finishing their second Jedi Trial, which cannot be the Trial of the Spirit as this needs to be achieved through roleplay, given to them by another Jedi Knight or Jedi Master, to provide them with a nice 'character boost' at the start, giving them something to write about in their biography. Sith characters will typically start on Korriban after finishing their second Embodiment, and that cannot be the Embodiment of the Dark Side, given to them by one of the overseers, to provide them with a nice 'character boost' at the start, giving them something to write about in their biography. Republic Military characters can begin either on Anaxes or Coruscant, and Imperial Military characters can begin on Dromund Kaas, both factions just finishing their basic training and their own specialized training. Character Information/Advancement: How Do I Gain More Skills and What Should I Avoid? A question that had been asked by the staff when the system was introduced was 'how can characters advance normally?' and we came to a fairly easy solution of allowing members to train at least one rank above their own from a person with said skill. While this wasn't the only solution, it was the one that was at the forefront of our minds - though there was a secondary method. Another method of doing this is by simply appealing to the staff with why the character would want the skill. Some characters may not just have these specific skills and some members may be on the opposite line in the galactic war, so it is only fair that we provide the secondary method to be fair and balanced. We wanted some sense of natural progression, without forcing people to throw out constant training threads, to instead focus on roleplay and adventures with other members of the community. If you were wondering where the martial arts are listed, you can find a temporary list right here. This list will be expanded on accordingly, including mentions of Mounted Combat and other unorthodox martial arts in detail to assist in writing them. While we do not allow for the creation of martial arts as there are a lot in the Star Wars universe, once you reach Expert in multiple you are capable of crafting and forming your own, by mixing together a blend of those available. You may notice that there are only three ranks for Skills and four ranks for Force Powers, excluding the Restricted abilities and skills, and may wonder as to why this is the case. The simplest answer is, we wanted Force-blinds to advance at a quicker rate in terms of skills, instead of providing them a fourth tier that only assists Force-sensitives. There are normally only three normal ranks for Force-blinds to advance from, while there are four ranks for Force-sensitives to provide Force-sensitives with an incentive to reach the higher echelons within their respective Orders. However, Restricted skills are not provided a rank for a reason, they simply require a member to approach the staff and provide evidence that their character deserves them, along with proof of how they will utilize threads to develop these abilities. While there are ways to do this properly, and somewhat improperly, there are two things that are regarded as a simple no-go, which will be covered in this paragraph. The first thing to note is selecting and choosing powers and skills to fit an upcoming thread with a group of individuals is regarded as metagaming, unless there is proper lead up - this goes doubly for player-versus-player threads. In addition to this smudge on what is considered against the rules, there is also grabbing a skill you never formerly had and immediately boosting it to the max rank possible (only applies to high ranking characters), this is typically regarded as a bad thing solely because it skips actual character growth. This creates a bad environment for members, as those that choose to skip ahead of the pack tend to become 'super heroes', or godmodders. Character Advancement: Can I Start As A Lower or Higher Rank? Fortunately if you wish to start as a Jedi Initiate or Sith Acolyte, you may do that, or even a lower rank in the military. Obviously giving yourself a disadvantage isn't always the best option, but if you feel like it can provide you the most amount of character development, then please do go for it. You will not be expected to do all five necessary 'trials', as that would be unfair, but you can do them if you feel like they will allow you to shape your character properly. Unfortunately, starting at a higher rank such as Jedi Knight and Sith Master is not possible, without the right circumstances. The only notable time this is ever lifted is in the case of in-character death, where your new character can inherit the rank of the previous one - be it in the same faction, or another faction. Very rarely will the staff team allow a member to start with a character higher than the starter ranks due to it eventually becoming an expectation for other members - it would create an unfair environment. Character Advancement: How Do I Ascend the Ranks? Another question the staff sat on for a bit, before coming to the easy conclusion; At the start of a character's life (the first rank), they should have some things completed, in the sense of what skills they begin with and what they have accomplished, allowing members to fulfill three important threads for the character. For Jedi and Mandalorians, as well as Sith, they must fulfill three Trials and Embodiments (respectively) and complete the advancement ceremony to the next rank. For military types, smugglers, pirates, and other types of characters, they must fulfill three threads that prove their character is growing, be it through reputation or simply through some significant event - from the death of a lover from a rival gang, or even fulfilling contracts for both sides of the war machine. This process should take only one month to five months to complete, based on the amount of story and character growth within. The second rank consists of the character blossoming into their potential, taking on apprentices or allies, and providing assistance and training to their stories. For Jedi, Sith and Mandalorians, this typically means helping them with their Trials and Embodiments, while also showing your own character growth during these threads - though, unlike before you are only required to complete two of the Trials and Embodiments with the other individual to properly progress forward towards the next rank. For military types, smugglers, pirates and other types of characters, they must provide assistance to a group of individuals, by taking them under their wing, working alongside them or in most cases, assisting a faction with a certain endeavor. This process, like before, should only take a short amount of time, though it is expected that you continue to grow your character into what you want them to be. The third rank, the final one in most regards, consists of the character reaching their max potential, taking on apprentices or allies with much more force, taking responsibility with the rank they are provided. Jedi Masters and Sith Lords may start to use their threads with their apprentices as a way to obtain attention from Council members, to ease them up to the position by proving they are capable of actually performing in the line of duty. For those that are within the military, or otherwise, they begin to take to the forefront of conflict, seeking to interact with the other faction and low ranked members to help guide them towards a certain goal that aligns with their faction, or with their own beliefs. The fourth rank is reserved for those members that prove themselves to be capable of holding a leadership position within their factions. Jedi characters can ascend to the Jedi High Council by their ability to show character growth, work with other members and their ability to lead. Sith characters can ascend to the Dark Council by their ability to show character growth, their ability to work with other members, and ultimately to face off in a Kaggath against a player character, or non-player character. Mandalorian characters can ascend to the Clan Council by their ability to show character growth, work with other members and their ability to lead. Military types and those within spy organizations can reach their highest rank by doing the same, though the positions are typically regarded as less important mainly because they provide only in-character political power and doesn't provide more skills to be selected from. Very rarely will the staff, alongside the respective faction hierarchies, work together to fill the ranks through raising members upwards.Though, there may be rare cases where certain lower tier members are showing incredible character growth, yet slow progression, and the staff will bring them aside and speak to them personally about the potential of being raised to a higher rank without fulfilling the requirements. Character Advancement: How Can I Get Better Equipment, Why Are Some Items Restricted and How Does Crafting Work? This question, mostly the last part, was a question the staff sat on for a long while on a potential solution to bring those characters that are less combat focused to the forefront of character progression, giving them a niche that fits them quite nicely. Equipment is tiered according to what rank your character is, and like Skills, there are only three tiers. Should you want something from a higher tier, do not be afraid to request it to the staff - if there is backing as to why the character would have such an item, then we will definitely accept the request. Once an item is unlocked, it can be roleplayed out retrieving a similar piece of gear once more, if the item is destroyed. Items listed in the profile can range from their armor and weapons, to their own personal vehicles and housing arrangements. As Housing is not listed due to how restricting it is, it is recommended that you are realistic as to what your Jedi, Sith, or such lives in, and correspond it to your character's rank. Restricted items are the best part of all, mostly because they fit certain niches for each faction, as well as being able to be gained through specific manners. Like a lightsaber is iconic to a Jedi and Sith, Beskar'gam and beskads are available to Mandalorians right out of the gate, though like most heavy armor, it is expected that members slowly progress with which pieces they have, before finally obtaining a full suit of armor. Fortunately, or unfortunately, for the Republic and Empire, their respective Phrik and Sithspawn leather armors are only available to them once they reach the third rank, due to how effective they are compared to beskar'gam, though they obviously are not as tough or as durable. Crafting works through roleplay, so long as it makes sense for the character to have such materials. At the beginning characters can replicate armor and weapons to their rank, in addition to being able to eventually ascend and obtain the ability to craft restricted pieces of gear through roleplay, though it should be realized that a Jedi wearing Sithspawn leather may be frowned upon and characters incapable of proving themselves to Mandalorians while wearing pieces of it may put a target on their head. Restricted droids and beskar items can be crafted by showing a proficiency in the skills, in addition to appealing to the staff when you feel you are ready to obtain such skills. As this system is typically self-policed, we expect members to carry and own a certain amount of things that would be available to them, instead of providing them with a large arsenal of weapons that would make someone from a fantasy RPG blush. In addition, you can not use your own character to create another character of your own items, as that is typically regarded as unfair play. Character Advancement: How Do I Obtain Weapon/Armor Upgrades and Why Are There No Cybernetic/Droid Upgrades Listed? These two questions are simple, though you may have figured this out in the last paragraph. Weapon and armor upgrades are gained through achieving certain ranks, while crushgaunts are reserved for the second rank of Mandalorians. Cybernetics obtained normally are durasteel by default - or other light weight materials without much advancement. This is only in place so people do not give themselves crushgaunt levels of crushing power and other overpowered cybernetic immediately. Cybertechs can create a mixture of powerful and useful upgrades that can vary from increased gripping power to being able to amplify a hearing implant to be able to pick up specific conversations by adjusting it. Cybernetic upgrades grow more powerful as you have your character tinker, similar to the other abilities - this just provides significantly more freedom. Droids can gain armor upgrades that are realistic for them, in addition to being able to have Cybertechs create their own customized upgrades for droids. The only exception to cybernetic upgrades is providing people with Force Powers through cybernetics, as this can replicate the same issue within the Skills section. Character Advancement: I See People With Humanoid Personnel Instead of Droids, Where Is This Listed? Droid personnel can be swapped to human personnel easily and that is what they did. It removes the durability of droids for the lack of ion weaknesses, a fair trade at the end of the day. Reach a high rank as a pirate or smuggler and want a crew? Simply do what they have done, though this does not make your character have an advantage over others. Character Advancement: How Do I Obtain Animal Companions, Where Are They Listed? Animal companions are not listed due to there being countless fauna in the Star Wars universe, and you can select most types of animal companions, within reason. This is a little tricky in the sense that, due to it being a self-policed system, that the writer must be willing to write how the character obtains such a companion and to be realistic with what it is. Starting out with small companions is completely fine, unless they are aggressive and dangerous like a nek dog. In addition, there must be a suitable reason for the character to take an animal companion, besides wanting a war mount or a nek dog - what brought them to want to ride on beasts and to fight? There must also be a way written to control them and have a place for them to be sustained outside of storing them all within a small location, as Korriban and Coruscant can't really hold every animal an individual wants, mainly due to Sith wanting to infuriate their rivals and the fact they may rampage about on Coruscant. There are some restrictions on animal companions, notable enough are Sithspawn, since every Sith and their mother want one. Very rarely can individuals tame Sithspawn, even temporarily, unless they are masters of Beast Control, and even then most Sithspawn are too dangerous to keep around - most of them are venomous or are extremely deadly. Should you wish to obtain such a 'pet', please approach an administrator with reasoning of why the character would want one and how they would be able to handle them. As with Droid Personnel, this does not make your character have an advantage over others, unless they have combat training to be able to perform mounted combat.
  2. Rank Badges Please post in this thread, or message a member of the Staff to have one of these badges added to your character profile. Rank Badges can and must be appropriate for the characters in-character rank - so applications to have the Grand Master or Emperor badges (if you are not the Emperor) will be declined - but all reasonable requests will be processed as soon as possible. Members are allowed to have their rank - which must come first - with two additional badges on their profile, followed by their Alignment in Corruption/ Purity. Unfortunately we cannot order these in any specific order, so they will align themselves alphabetically on your profile. Republic Faction Badges Imperial Faction Badges Mandalorian Badges Military Badges Neutral Badges Alignment Badges OOC Badges
  3. Hello again, for what seems like the 50th time in a month, though this one holds probably the most weight upon the staff and the community at large. This should be our final announcement unless there are new additions to the staff team, otherwise this will lead us into a new era. After many months of discussion, the staff team eventually started to shape a new vision and debated on ways to deal with topics that came to the forefront due to recent events. There are two things we would like to address personally, at least today - something that has been dubbed "Letting the Past Be the Past" by certain members of the staff. First and foremost, we have learned that most warning points given serve no real purpose and were gained when the previous staff team were extremely strict on the behavior of the community or abusing their positions to give points to those that they didn't get on with, so it is extremely unlikely we will ever give out warning points any longer - this also means that members with warning points will have them stripped from their account(s) and they will start fresh. This, however, leads us to our new solution of how to actually give warnings versus giving points that only hold a cloud over member's heads in the long run. The new system being put in place is a three-strike warning system, with slight modifications to accommodate good behavior from members. Everyone has slip ups, even the staff team, though there are certain things that simply are unacceptable, such as extreme verbal harassment, breaking rules to only benefit yourself and of course, being someone who goes out of their way to make others miserable. This only applies to repeated offenders and people that simply are what can be best described as toxic to the community, but with this announcement a new set of rules will be released, including rules for the Discord Chat. For those that may have ignored the top announcement, Discord is our new site-wide chat that is replacing the old IP.Chat due to it closing down on April 30th, and it can be joined through this link - it's simple and quick to make an account, so do not fret when asked to make one. The best feature about Discord allows members to drop in and out of chat as they please, as well as keeping up with current discussion as it saves the logs. Unlike before, good behavior will be rewarded in some form, be it through recognition from the staff or simply removing past warnings - though constantly changing your tune and then changing back to the previous tune to try and abuse this system will be noted. This part is still being discussed, though we may be reintroducing the Member of the Month and Character of the Month, to bring back some sort of recognition for characters and members of the community that show a large amount of growth, be it through story or through simply putting themselves out there and trying to be an exemplary member of the community, or even trying to give the staff a hand with something they are working on. Secondly, we have come to the conclusion that the past is just simply the past - it holds what has happened in an ill light when you focus on it, though once you learn to accept it, it simply is lifted. What this means is that we are lifting the blanket ban that was put on this community for previous members - though we will be watching returning members accordingly. Unfortunately for potentially returning members, excluding a few, their characters have been killed off by previous members of the site to put an end to their stories - something we as the staff can't override as it breaks the entire idea of site canon. We had many heated discussions about this, and there was no single person that had more say in this than the rest. Eventually we had to think of what we, as the staff, wanted Fates to be - not the epitome of roleplay as we audaciously called ourselves before, but a community that can grow and flourish by understanding past mistakes and trying to shape a new future. Everyone within this community comes first for us (one example being why Corey and Kure threw themselves on to the fire to do chronicles as soon as physically possible), and that will never change. It took us many months for us to properly come to this conclusion; that past transgressions are unforgivable, but also believing that people can change is what will allow this community to grow. Star Wars: Fates, as we are now calling ourselves, has a dirty past, one that none of the current staff are happy with, and that is why we want to wash it away with this new branding. 4Axiom Roleplaying will always be the root of all our past evils, Legends and Legacies will be a reminder of innovation that unfortunately failed. Fates is going back to the basics, bringing back what we chose to embrace, the good memories of the site - something we hopefully can hold on to, to grow. A lot of hatred poisons a community, so it is time we wash our hands of this past hatred as best as we can. We hope that everyone understands that we do not make these decisions lightly, we do actually think of precautions and proceed as necessary - we are not perfect and can admit that, but we're trying to bring back the light that once burned brightly on this site. We haven't always executed things in the best way, such as the recent Character Sheet Mishap, but we hope you can forgive and understand that we're just human, like the rest of you - except possibly Kure. Any questions, or concerns about this announcement can be directed to the entirety of the staff team as our door is always open for communication. May the Force be with you, The Administrative Staff Team Written by Kure, on behalf of Daniel, Kitty and Corey
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